Y5 Chapter Three - Lego Harry Potter: Years Five-7 Wiki Guide - Ign
Last Edited: 6 Apr 2012 three:39 pm
Year five, Chapter three is an extended one, and there is quite some collectibles on this phase, honest warning!
As continually, one of the Wizard Hats comes from collecting sufficient studs within the chapter.
You start off in Sirius' kitchen in Chapter three. You can begin by clearing out the chairs and junk with your spells, as the area is quite tight. Then shift your focus towards the watering can.
Pop it open with Reducto, fill it up with Aguamenti, and then Wingardium Leviosa it over to the sink. Proceed to scrub the dishes, and a key appears from behind the portrait. Use it to open the chest in the kitchen to attain the Red Brick for Chapter 3!
Once you get beyond the kitchen, use a strong character to tug the purple-handled door off the wall. Inside is an elevator (with a blue stud, yay!), which takes you to a hidden room.
In this room, your goal is to feed Buckbeak, the hippogriff. Break open the two brown crates, and the 1/3 (with a lock) on the other aspect of the apparition equipment. Bring over all three meals items to Buckbeak's plate and the chest opens up to show a Wizard Hat. Go backtrack the elevator and continue to the next vicinity.
You'll want a dark wizard here (Voldemort, Bellatrix, and so forth) to open up the door at the foot of the stairs.
This is a little room, however there is a shocking amount of labor to do right here. Break up all the chairs to loose up area. Break open the oven on the a long way cease of the room, to show a LEGO piece. That attaches onto the lever to the right, that may handiest be used by a robust character. Pulling the lever moves the oven into the wall. You can then convey up a Parseltongue cabinet, so that you want to use Voldemort or Harry to resolve the puzzle.
Solving the puzzle receives you a red slab to position at the portray.
The middle phase of the table is a darker color of brown, use O to flip that around, and destroy open the platter that looks. Use O to move the inexperienced slab that pops out onto the painting.
Finally, use Dumbledore (or Ron) and the Deluminator to transport the mild from one bulb to the alternative. Doing so gets you the blue slab for the painting. All three slabs at the painting receives you a Character Icon.
Go upstairs, clear up the puzzle, and are available again downstairs to transport directly to the following location.
Now we are in Sirius' room. Again, switch to your Dark Wizard to open up the black lock to the left. Watch the painting movie, after which circulate the rug, spoil the ground, and hop in!
Switch to a Weasley and open the Weasley field. Lead the little explosives to the cages to the proper, and they'll ruin them open. Break open the crates in the cage and you may locate the second Character Icon.
Find all the potion ingredients within the room; completing the potion breaks open the cage at the left, in which you'll discover the second Wizard Hat.
This one's smooth; just use a darkish wizard to fix up the damaged water pump via the fireplace. This will placed out the hearth, and out comes a Character Icon.
Another clean one which calls for a dark wizard- smash aside the black and red wagon near Grawp, to gain a 'Wizard Hat'.
The Weasley Twins Leave Hogwarts
Use a dark wizard right away to break open the purple and black grate proper by means of your ft to get a Wizard Hat.
Note: you may bypass the complete energy potion in the next region by simply the usage of a sturdy man or woman to open the red-dealt with gate.
After the duel with Malfoy's goons, you may dig up a Character Icon the use of a pet near the fountain. Oddly enough, watering the plant life at the lowest of this vicinity, or the usage of Hermione's bag on the bag pad does not get you some thing other than a few more studs.
You've probably were given the ultimate Character Icon for Chapter three whilst playing the main tale. It is determined next to the broomstick you journey as a Weasley in the final section of the bankruptcy.
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